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Start Your Career in Character Rigging

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There are many different aspects to video game creation. From start to finish, there are several different types of artists that use their expertise to make a game come to life. When it comes to one of the most sought after positions in the process, character rigging is it! Learning 3D character rigging will almost guarantee you your dream job. Here’s what you need to know to start your career in character rigging.


What is 3D Character Rigging?

First things first, you should know what 3D character rigging is all about! Character rigging is part of the animation process for characters in video games, animated films, and more. The process involves creating a digital “skeleton” for the character so that it can execute smooth movements.

During the process of creating this digital “skeleton,” the artist will outline the structure with bones, limbs, joints, and other moveable elements. These structures within the body allows for a smooth and realistic movement from the character and is important for it not looking glitchy.

For example, if a character isn’t rigged but is supposed to walk across the map of the video game world, then it will look like they are a stiff statue that glides across the map. If a character is rigged, then the legs and feet will move with each step.


What Does a Character Rigging Artist Do?

If you’re interested in becoming a rigging artist, then you should also know the full scope of the position. They not only are responsible for creating the “skeleton” of the character, but they do some much more!

Character rigging artists are also responsible for creating realistic movements of not only the limbs, but also movements of the face. Creating realistic facial expressions can be one of the most difficult tasks for a new artist.

The artist is also responsible for making the character interact smoothly with the environment around them. While they are responsible for making the character move, it also needs to be seamless and make sense for the environment that the character is in. The artist is responsible for different movement speeds, angles of limb movement, and more.

For example, a character walking on a flat surface will walk at a different speed and angle than someone walking up a hill. The character walking up hill will likely move slower and have to lift their legs higher for it to look natural.

Some other considerations that the artist must make for fluid movement is weight distribution, bone constraints, fluid simulation, and more. There is a lot that goes on behind-the-scenes of animating a game or film!


Software Used in Character Rigging

Next, if you’re interested in this career, then you’ll likely have to be familiar with several different types of software to bring your character to life. Here are some of the most common tools that you may use:



Blender is an application that you can use for free, and it has a decent amount of rigging tools! It’s got your basic rigging functions, but it also includes a few advanced features such as automatic skinning and adding multiple layers to bones.



Maya is a common favorite because it is easy to get started with! It’s a simple software that is used by beginners and even top professionals. One of the most commonly used convenience tools is called Quick Rig, which automatically scans a model and defines some of the bones and joints. There are also many options available that you can set manually, so there is a wide range of use with this software.


After Effects

Adobe After Effects is another one of the most commonly used rigging programs and has the standard basic features. One of the major advantages of this software is that users can utilize a wide variety of additional plugins, so the experience is very customizable. This allows for different types of rigged targets.


3DS Max

3DS Max is another program that you’ll likely use at some point in your career. This program is great for creating joining and bone rigging with a precision that is not common to other software. Small joints like clavicles, spinal discs, and knuckles can be rigged for the most natural and fluid movement!


Start Your Career Today

If you’re interested in entering this profession, then this is just the tip of the iceberg of what you need to learn. One of the main barriers to entry for this profession is the funding and time dedication required for a college degree. If you want to learn more about character rigging, is there an option that doesn’t require college?

The Character Rigging Course was designed for people like YOU: who want to enter the profession, but may not want to dedicate the time or funds for college. This course was designed to give you the tools that you need to get started in the industry at a much more affordable and realistic time dedication requirement.

The course will take you through the entire rigging pipeline using one of the most common software used today: Maya. You’ll be able to construct a character rig from start to finish, and you’ll end with a character that will make your portfolio stand out. This will allow you to land your dream job in the industry with ease!


The Character Rigging Course is available to you online so that you can learn from the comfort of your own home. With pre-recorded lessons available, you’ll be able to take the class at your own pace with no worry about passing or failing! Along with the pre-recorded lessons, you’ll have access to Teacher’s Assistants that will answer any questions that you have along the way. Broken up into ten easy-to-understand modules, you’ll learn how to rig a character from head to toe… and more!

If you’re ready to take the next step in your career today, click here to learn more about the Character Rigging Course. Your future awaits!

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